WHAT IS Number Two Ice Cream Shop?
Welcome to Number Two Ice Cream Shop! In this exciting and silly 2D game, you play as a little gnome working in an ice cream shop. Catch as much ice cream as you can to serve them to your enthusiastic customers while avoiding trash falling onto the ice cream. BUT, where is the ice cream coming from???
Showcased AT USC GAMES EXPO 2020
Showcased AT Geidai GAMES EXPO 2020
PROJECT OVERVIEW
GAME DETAILS
Genre: Catching and Stacking
Platform: PC and Mac
Game Engine: Unity
My Roles: Co-designer · Engineer · Producer
LOGISTICS
Project Duration: November 2019 - April 2020
Team Size: 4
Muyang Li - Co-designer, Engineer
Shushu Li - Animator, Artist
Justin Schornstein - Composer, SFX Designer
PROCESS
MY CONTRIBUTIONS
❖ Designed and implemented the level progression, audio system, animations, player character controller, and camera zoom system in Unity.
❖ Led brainstorms and created paper prototype with teammates to explore ideas and concepts for this project.
❖ Set up Github and Unity project, and established workflow pipelines with teammates.
❖ Created and maintained design documents, and kept track of production using Trello and Burndown Chart.
❖ Held weekly meetings where I communicated with my teammates in Mandarin Chinese.
❖ Presented our progress at Milestone meetings with faculty from both USC and Geidai.
EXPERIENCE GOALS
❖ The audience will experience a shock moment when they realize what they thought the ice cream have been catching turns out to be poop.
❖ The audience will experience 3 different levels where, upon completing each level, they will be rewarded with the feeling of discovery with images of the world they are playing in.
DESIGN GOALS
❖ Conceal and reveal the world through camera zoom outs as the player progresses in order to build up excitement and anticipation for the end of the game.
❖ Art Direction: Simple and cute 2D hand-drawn art.
GAMEPLAY
ABOUT Number Two Ice Cream SHop!
Number Two Ice Cream Shop! (うーん、これはおいしい!) is a game created through the collaboration program between USC’s Interactive Media and Games Division and Tokyo University of the Arts Games Program (Geidai). As one of five students selected for the first year of the collaboration program, I had the opportunity to work with talented students to prototype and develop a game over the course of six months.